Search found 28 matches

by jtanz
Fri May 19, 2017 6:32 pm
Forum: General discussion
Topic: How to control a video's playback speed and other questions
Replies: 3
Views: 6305

Re: How to control a video's playback speed and other questions

1 : Check out how they added plugins into the vrrroom example, create a custom plugin for charting. 2, 3 : I would suggest looking at the samples/projects/vrrroom/plugins/GoogleMaps. Pretty sure the vrrroom example does exactly this, clicking on the maps overlay on the right side jumps to a specific...
by jtanz
Fri May 19, 2017 5:59 pm
Forum: General discussion
Topic: Video storage suggestions
Replies: 2
Views: 5620

Re: Video storage suggestions

When using the video controls, does the 'auto' option use adaptive bitrate streaming? So if the user has the 'auto resolution' options selected it first detects that the user has fast internet connection, 10 seconds later if they go to a lower connection will the video automatically play the lower r...
by jtanz
Wed May 17, 2017 4:32 pm
Forum: General discussion
Topic: Video storage suggestions
Replies: 2
Views: 5620

Video storage suggestions

High resolution 360 video files can be huge, what are some suggestions of cloud storage that would also enable me to give the user functionality of selecting the current resolution of a clip being played in a forge.js viewer? Would a S3 bucket work well enough or maybe cloudinary? So similar to the ...
by jtanz
Fri May 05, 2017 1:57 pm
Forum: Bug report
Topic: Viewer.destroy() this._onViewReady is undefined
Replies: 10
Views: 5951

Re: Viewer.destroy() this._onViewReady is undefined

So using code to add and update the hotspots does not seem to work. The only way I got it working is by changing the config.json values through code, loading a different scene, then loading the previous scene which now has updated values and displays the new hotspot correctly. Reloading the current ...
by jtanz
Thu May 04, 2017 6:46 pm
Forum: Bug report
Topic: Hotspot need to click twice in mobile or I have do it wrong?
Replies: 6
Views: 3690

Re: Hotspot need to click twice in mobile or I have do it wrong?

I saw that. Thanks, I will test it out later.
by jtanz
Thu May 04, 2017 1:55 pm
Forum: Bug report
Topic: Viewer.destroy() this._onViewReady is undefined
Replies: 10
Views: 5951

Re: Viewer.destroy() this._onViewReady is undefined

I will try that out. Is there a way to re-load the scene media or just the new hotspot media image? I basically want to press a button and insert a new hotspot with onClick actions on it directly onto the screen. Then hopefully when I load a different scene and come back it will load the new hotspot...
by jtanz
Thu May 04, 2017 1:36 pm
Forum: Bug report
Topic: Viewer.destroy() this._onViewReady is undefined
Replies: 10
Views: 5951

Re: Viewer.destroy() this._onViewReady is undefined

Is there any type of work around or is it possible to take the viewer.story.scene and potentially add a new hotspot manually to the object then refresh the view to display the newest hotspot?
by jtanz
Thu May 04, 2017 1:12 am
Forum: Bug report
Topic: Viewer.destroy() this._onViewReady is undefined
Replies: 10
Views: 5951

Re: Viewer.destroy() this._onViewReady is undefined

So I am trying to destroy the viewer then re-initialize it to load up a new config.json into it. But it seems after being destroyed it does not load up the default story scenes media correctly, I also tried viewer.story.loadScene(sceneId) and it still doesn't load the media. The purpose is to re-use...
by jtanz
Wed May 03, 2017 5:57 pm
Forum: Bug report
Topic: Viewer.destroy() this._onViewReady is undefined
Replies: 10
Views: 5951

Viewer.destroy() this._onViewReady is undefined

Am I missing something in my config.json or need to call onViewReady? 'Cannot read property 'destroy' of undefined' FORGE.RenderManager.prototype.destroy = function() { ... if (this._onViewReady !== null) { this._onViewReady.destroy(); this._onViewReady = null; } }
by jtanz
Wed May 03, 2017 2:03 pm
Forum: General discussion
Topic: Scene Image load complete
Replies: 4
Views: 6426

Re: Scene Image load complete

Ok, thanks! I will get the latest version of the library and test it out.
Edit - Upgrading from 0.9.1 to 0.9.2 fixed it.

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