Search found 45 matches

by bbaudel
Thu Sep 07, 2017 8:49 am
Forum: Bug report
Topic: ask about code run on fire fox and not run on chrome the same code for video player with event timer can any one help me
Replies: 13
Views: 3736

Re: ask about code run on fire fox and not run on chrome the same code for video player with event timer can any one hel

No issue on my side with your code above. It seems that there is a double or more instantiation of the same viewer and so the "story-0" UID is already present in your case. Have you change something to your code sample above ? On each THREE.WebGLRenderer 86 into the console the viewer is i...
by bbaudel
Wed Sep 06, 2017 2:40 pm
Forum: Bug report
Topic: ask about code run on fire fox and not run on chrome the same code for video player with event timer can any one help me
Replies: 13
Views: 3736

Re: ask about code run on fire fox and not run on chrome the same code for video player with event timer can any one hel

I've run your sample with current develop version of the library and it works on Chrome Windows. I can see the console.log linked to the time updates.
Are you under macOS ?
by bbaudel
Wed Aug 30, 2017 12:57 pm
Forum: General discussion
Topic: camera.onCameraChange Event
Replies: 6
Views: 3621

Re: camera.onCameraChange Event

Hi, I've tested with a simple project. I cannot reproduce your latency on yaw changes. Is it in screen mode or in VR mode ? Do you have an online sample to see what can be wrong in your case ? Or you can send me the config.json file used on this project and the tracking code used to grab the viewer....
by bbaudel
Fri Aug 25, 2017 12:48 pm
Forum: General discussion
Topic: camera.onCameraChange Event
Replies: 6
Views: 3621

Re: camera.onCameraChange Event

Ok so it's probably not an issue. In this case the number of event is too big to be displayed when action is stopped and the console finalize it's "drawing" task after the stop. But the stop should be effective at the right time without any console.log in your code. Is it the case if you r...
by bbaudel
Fri Aug 25, 2017 8:05 am
Forum: General discussion
Topic: camera.onCameraChange Event
Replies: 6
Views: 3621

Re: camera.onCameraChange Event

Is it due to a latency with some console.log or something like that ?
I'll have a look on the way the event is fired too.
Thanks
by bbaudel
Wed Aug 23, 2017 7:14 am
Forum: General discussion
Topic: Error message 360 Video in Chrome mobile
Replies: 2
Views: 2500

Re: Error message 360 Video in Chrome mobile

Seems to be a detection problem with the MobileVideoPlay plugin.
It happens with your ForgeJS 0.9.4 version files ?

Is it happening with this url https://releases.forgejs.org/latest/sam ... cts/video/ ?
by bbaudel
Mon Jul 24, 2017 1:38 pm
Forum: General discussion
Topic: GUI ?
Replies: 1
Views: 1166

Re: GUI ?

Not soon. Why? We are working on ForgeJS to add many others features before a full GUI implementation. But at this time we are working (on background) on differents tools which will be usefull to simplify a project generation as a hotspot editor, a telemetry extractor for GoPro data (Hero & Fusi...
by bbaudel
Mon Jul 24, 2017 1:34 pm
Forum: Showcase
Topic: Campus VR Tour prototype
Replies: 3
Views: 3911

Re: Campus VR Tour prototype

Nice !
by bbaudel
Mon Jul 24, 2017 1:34 pm
Forum: Showcase
Topic: 360 website (medallalight.com)
Replies: 1
Views: 1578

Re: 360 website (medallalight.com)

Nice
by bbaudel
Mon Jul 24, 2017 1:29 pm
Forum: General discussion
Topic: page loading and performance isseues when using forgejs and thhreejs
Replies: 4
Views: 2166

Re: page loading and performance isseues when using forgejs and thhreejs

Hi,

What is the size of your assets please ?
Perhaps there is an issue with too large textures.
If needed you can send me the project archive link by private message to test it.
You're under MacOS, Windows, Android ?
Thanks.

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