Search found 146 matches

by rroux
Fri Nov 17, 2017 1:55 pm
Forum: General discussion
Topic: sound onClick?
Replies: 1
Views: 78

Re: sound onClick?

Hi, You should take a look at the hotspots-states sample. There is a hotspot with the "hotspot-checkbox-0" uid. if you look at the configuration it has an event binded onClick that will toggle the hotspot states. I didn't try but I guess that if you have two states for your spot (one with ...
by rroux
Mon Nov 13, 2017 3:28 pm
Forum: General discussion
Topic: upgrade questions
Replies: 13
Views: 344

Re: upgrade questions

Hi Stephanie, You should try to adapt the editor sample for one of your scene. Do it with a single scene as long as the editor is not very stable and tested on a multi scene environment wit existing hotspots. Just replace the media grid of our sample by your panorama image media. Edit your spots on ...
by rroux
Mon Nov 13, 2017 2:55 pm
Forum: General discussion
Topic: clear dom hotspots between scenes?
Replies: 7
Views: 266

Re: clear dom hotspots between scenes?

Hi Stefanie, Can you PM me a link to your project if it is available online ? It would be more efficient if I can test your project directly. The easiest thing to do is to define an action for each hotspot using the loadScene method like in this sample : http://forgejs.org/samples/hotspots-with-acti...
by rroux
Mon Nov 13, 2017 2:43 pm
Forum: Feature requests
Topic: HLS support
Replies: 2
Views: 220

Re: HLS support

Hi muff, Thanks for your feature request. HLS support in on our roadmap bu like bbaudel said, that is not the top priority. i think that it should be developed during 2018 but I can't be very accurate. If you have the will to implement this by yourself, do not hesitate to contribute to the open sour...
by rroux
Thu Nov 02, 2017 3:52 pm
Forum: General discussion
Topic: upgrade questions
Replies: 13
Views: 344

Re: upgrade questions

Hi sstgerma, I noticed that since I upgraded my panorama's are loading more slowly That is weird. If you do not use multiresolution panos, this have no impact on your project. I know that we have a pano preview feature now. Maybe this causes a delay ? I'll investigate but I have no clear answer righ...
by rroux
Tue Oct 31, 2017 2:27 pm
Forum: General discussion
Topic: ForgeJS Slack Channel
Replies: 34
Views: 17981

Re: ForgeJS Slack Channel

Invitation sent. Welcome to our Forum & Slack channel.
by rroux
Mon Oct 16, 2017 1:34 pm
Forum: General discussion
Topic: ForgeJS Slack Channel
Replies: 34
Views: 17981

Re: ForgeJS Slack Channel

Invitation sent. Welcome to our Forum & Slack channel.
by rroux
Wed Oct 11, 2017 8:51 am
Forum: General discussion
Topic: hotspot placement
Replies: 1
Views: 182

Re: hotspot placement

Hi sstgerma, By hotspot tool you mean the Forge Editor plugin ? In the editor you have a save button that exports only the hotspot array of the scene configuration. You can just copy paste the configuration in your project. You can express hotspot coordinates for position in two ways: - x, y, z that...
by rroux
Mon Oct 09, 2017 2:26 pm
Forum: Bug report
Topic: hotspot animation crash
Replies: 6
Views: 929

Re: hotspot animation crash

The geometry is the 3D mesh on which the texture will be drawn to. By default it is a 3D plan. But you can use a box or a sphere but it is not very useful. I think what you're talking about is to use a sprite to animate a texture that morphs from a shape to another along the animation. For that you ...
by rroux
Mon Oct 09, 2017 12:24 pm
Forum: Bug report
Topic: hotspot animation crash
Replies: 6
Views: 929

Re: hotspot animation crash

Hi arhenc, This feature does not exist out of the box but you can code it I guess! I would save the current keyframe when the user interrupt the director track then when I goes idle, go bac to this keyframe and play the animation from there. I do not know what is available in the api to do that but ...

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