Search found 166 matches

by rroux
Fri Dec 08, 2017 10:16 am
Forum: General discussion
Topic: gyrocontroller
Replies: 4
Views: 3309

Re: gyrocontroller

Hi nedr,

As far as I know you can't have both gyro and pointer controller at the same time.
It is not as trivial as it sounds to implement this feature.
If you know how to code this feature, I'll be glad to review your pull request on Github :)

Have a nice day !
by rroux
Fri Dec 08, 2017 10:11 am
Forum: General discussion
Topic: How to disable the Web VR
Replies: 4
Views: 3650

Re: How to disable the Web VR

Hey asfo, So you need to explicit the controllers in your json configuration. To do that, you have to add the following object at the root of your json configuration "controllers": { "instances": [ { "uid": "gyroscope-controller", "type": "gyros...
by rroux
Thu Dec 07, 2017 9:30 am
Forum: General discussion
Topic: How to disable the Web VR
Replies: 4
Views: 3650

Re: How to disable the Web VR

Hello,

Is your question is : How to disable the Gyro controller ?

Have a nice day :)
by rroux
Mon Dec 04, 2017 12:32 pm
Forum: General discussion
Topic: Stereoscopic 3D support
Replies: 1
Views: 2535

Re: Stereoscopic 3D support

Hi gfeun,

ForgeJS do not support stereoscopic media at the moment.
Anyway, the video you use is not a 360 media but a classic flat video, so what is the use case?
Do you expect that the media is projected on a polygon in 3d space like if you were in a movie theater?
Have a nice day !
by rroux
Wed Nov 29, 2017 3:50 pm
Forum: General discussion
Topic: web VR using Cardboard or Gear VR?
Replies: 4
Views: 8615

Re: web VR using Cardboard or Gear VR?

It is not merge yet but you can try this branch : https://github.com/gopro/forgejs/pull/162
Does this fix your VR issue ?
by rroux
Wed Nov 29, 2017 3:46 pm
Forum: General discussion
Topic: web VR using Cardboard or Gear VR?
Replies: 4
Views: 8615

Re: web VR using Cardboard or Gear VR?

Hi sstgerma,

We have a bug in VR mode in general with the 0.9.5 version of ForgeJS.
I know that the team fixed something about VR last week but I don't know if the fix has been merged into the master branch.
I'll ask tomorrow morning :)
by rroux
Mon Nov 27, 2017 2:52 pm
Forum: Bug report
Topic: RE fix for "clear dom hotspots between scenes?" issue
Replies: 14
Views: 5134

Re: RE fix for "clear dom hotspots between scenes?" issue

I don't think that the " FORGE.RenderDisplay: missing api navigator.getVRDisplays " is important. It is just a warning that tells you that you can't access to VR with an oculus or HTC vive with your current web browser for example. Can you add features after features to your project to kno...
by rroux
Tue Nov 21, 2017 2:52 pm
Forum: Bug report
Topic: RE fix for "clear dom hotspots between scenes?" issue
Replies: 14
Views: 5134

Re: RE fix for "clear dom hotspots between scenes?" issue

Hi sstgerma,

Can you isolate the problem in a smaller project in order to be reproduced ?
Something with one hotspot per scene on a two or three scenes project ?
This could help to identify the issue.

Thanks
by rroux
Tue Nov 21, 2017 10:43 am
Forum: Bug report
Topic: RE fix for "clear dom hotspots between scenes?" issue
Replies: 14
Views: 5134

Re: RE fix for "clear dom hotspots between scenes?" issue

Thanks, I'm on it :) Investigating
by rroux
Mon Nov 20, 2017 3:01 pm
Forum: Bug report
Topic: RE fix for "clear dom hotspots between scenes?" issue
Replies: 14
Views: 5134

Re: RE fix for "clear dom hotspots between scenes?" issue

Hi,

I'll try to reproduce your issue asap :)
If you have an online project you can PM me the address.
How do you "go two scenes away without clicking any dom hotspots" ?

Have a nice day !

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